Thursday, May 23, 2019

A Bit Of Work

   A few things I finished off recently, mostly things for Frostgrave

A neat little cottage, one of the few not ruined

A long forgotten king?


Witch for Frostgrave

The Witch's Apprentice


Old GW Trollslayer

Frostgrave ruins. I used GW's Valhallan Blizzard on the snow.

Warsaw Pact Reinforcements Arrived

   Just in time to hit the battlefield a week or two after the end of our Firestorm Campaign... but they are here.

   I just got some air defense systems and some heavy artillery support. The ADA comes in the form of a pair of ZSU-23-4 "Shilkas" and SA-13 "Gopher" missile tracks. The Artillery is a trio (battery) of 2S3 Acacias.

SA-13 "Gopher" (NATO designation)
9K35 Strela-10 (Pact)

2S3 "Acacia"
SO-152 Akatsiya

ZSU-23-4 "Shilka"
Named for the battery of four 23mm cannon... tricksy Russians!

   Now if I can just get them painted... but I think I have come across a quick paint solution for Soviet vehicles, which, let's face it, don't have the most difficult paint scheme of solid green. I'm trying it out on some BM-21 Hail MRLS trucks and a battery of Czech DANA SP guns. Wish me luck.



I'm That Guy!

I am replaying Suikoden 2 at the moment, a game I last played back in something like 2001. I'm now playing it on PSN, purchasing it for something like $5.

 Funnily enough though, I actually owned the game back in 2001! The actual CD! FFVII basically took over my life when I was 11 years old and after completing it, and becoming obsessed with it, I started looking through my back copies of the Official Playstation Magazine to try and find some games that were like it in some way, part of this genre called "RPG" which I had never even known to have existed previously (I'm not sure I can be blamed for this either, because in the UK we hardly received any RPGs for consoles).

I made it my mission to check out the used sections of Electronic Boutique and the other second hand games shops near me (which included a shop called a record shop called Bebop and another which I think was called Games Express in Sutton, surrey).

 On one fateful day, I found it, Suikoden II, as I flicked through the boxes in Games Express. From what I remember, I think I payed an insignificant amount for the game, I certain don't remember having the save and go back, I'm guessing it must have been about £10. I took it home, I played the game through and I had a great time with it, it isn't too tricky and I completed it, getting the 'bad ending' the only ending I knew of at the time. And then I took it in a second hand game shop and sold it.

 I'm that guy! I had Suikoden II, now worth £150 on EBAY, and at points in the past worth even more. I have almost no recollection of exactly what I traded it in for. Sometimes I like to tell people I traded it in part exchange for Chrono Cross.... but I don't know for certain if that is true. I know I definitely got CC pretty soon after Suikoden II, but I don't know... another memory says I traded it in for Ergheiz (now worth as much as Suikoden II on EBAY! A game which I also traded in!), or possibly it was Destrega or Street Fighter Alpha 3. The thing I do remember though is that I was surprised at how much the store gave me for Suikoden II, I think it was £15 or something, more than I paid for it to begin with.... I think they got the recommended price out of a book.

 Anyway, I'm that guy, the guy that traded a super rare and expensive game in for almost nothing. But in all things Praise be Jesus Christ now and forever. Games are there for fun and recreation, and if we are really lucky, we can find something good and true and beautiful in them which can lead us to praise Him and bless Him and love Him more. Games aren't my life, my life is hid with Christ in God.

 I played a lot of great games back in the day, I owned and played almost every PS1 RPG released in the UK, and now I own Suikoden II once again on PSN, in all honesty I have no regrets that I sold it, but it makes a fun story. I am going to write a review on Suikoden II soon. There is a lot in this beautiful game which is genuinely inspirational and supportive of the truths of our holy faith.

For Coin & Blood Characters


Here are 5 characters created for an introduction to For Coin & Blood. All characters are level 1. All characters are written with "he" as a convenience. I used the base rules for character creation as written in the book.

The characters were created to allow flexibility to the players to make alterations for their personal play.

For the purpose of the adventure, I created these characters with a little shared background. They have recently been released from a work camp for minor infractions against the crown. They were released from the camp and given back their belongings along with a water skin, three days of food, and a few coins.

Character 1
Class: Priest
Strength: 13 Intelligence: 10 Wisdom: 15 Constitution: 12 Dexterity: 10 Charisma: 12
Infamy: 1 Hit Points: 13 Saving Throw: 15 Base Hit Bonus: 0 (Notes +2 bonus on saving throws vs. poison and paralysis, healing touch 1x per day for level x 2 hit points, 10% experience point bonus)
AC: 15 (chain mail/shield)
Weapons: Mace (1d6)
Supplies: Backpack, water skin, 3 days trail rations, wooden holy symbol, flint and steel, 6 torches
5 silver pieces

Character Notes: The priest was arrested for misrepresenting himself in a town and collecting tithes from the people. He is more inclined to persuade others to do the work while he does priestly things.

Character 2
Class: Sellsword
Strength: 13 Intelligence: 10 Wisdom: 9 Constitution: 12 Dexterity: 9 Charisma: 12
Infamy: 4 Hit Points: 13 Saving Throw: 14 Base Hit Bonus: 0 (Notes: +2 on saving throws vs. death and poison, specialized in long sword +1 to hit and +1 to damage)
AC: 13 (leather/shield)
Weapons: Long sword (1d6+1), dagger (1d6-2)
Supplies: Water skin, 3 days trail rations, 2 small sacks
5 silver pieces

Character Notes: The two sellswords have been long time friends who left their farming community to make names for themselves. They were working with bandits who weren't really any more experienced than they were. The leader of the group wasn't any better either and led them on a raid of wagons that were protected. These two were the only ones that survived because the veteran guard took them prisoner instead of killing them. He told the two that he hoped this experience would turn their lives around.

Character 3
Class: Magus
Strength: 9 Intelligence: 13 Wisdom: 8 Constitution: 10 Dexterity: 9 Charisma: 10
Infamy: 6 Hit Points: 10 Saving throw 15 Base Hit Bonus: 0 Forsaken Lore 2 Spells: 1 first (Sleep) (Notes +2 bonus on saving throws vs spells)
AC: 10 (no armor)
Weapons: Staff (1d6)
Supplies: Backpack, water skin, 3 days trail rations, spell book, bedroll, flint and steel, 50' silk rope, scroll case
Spell book spells: Detect Magic, Light, Read Magic, Sleep
5 silver pieces

Character Notes: After finishing his apprenticeship this magus was caught stealing food while the priest was being arrested. He was taken along as an accomplice. He wants to prove to his old apprentice mates that he is as smart as they are.

Character 4
Class: Sellsword
Strength: 14 Intelligence: 11 Wisdom: 10 Constitution: 15 Dexterity: 11 Charisma: 10
Infamy: 1 Hit Points: 16 Saving Throw: 14 Base Hit Bonus: 0 (Notes: +2 on saving throws vs. death and poison, specialized in long sword +1 to hit and +1 to damage, +5% experience point bonus)
AC: 13 (leather/shield)
Weapons: Long sword (1d6+1)
Supplies: Backpack, water skin, 3 days trail rations
5 silver pieces

Character Notes: The two sellswords have been long time friends who left their farming community to make names for themselves. They were working with bandits who weren't really any more experienced than they were. The leader of the group wasn't any better either and led them on a raid of wagons that were protected. These two were the only ones that survived because the veteran guard took them prisoner instead of killing them. He told the two that he hoped this experience would turn their lives around.

Character 5
Class: Cutpurse
Strength: 11 Intelligence: 10 Wisdom: 12 Constitution: 10 Dexterity: 15 Charisma:10
Infamy: 6 Hit Points: 11 Saving Throw: 14 Base Hit Bonus: 0 Thievery 1 (Notes: +2 on saving throws to reduce or avoid effects of any trap, proficient climber at thievery 3, +5% experience point bonus)
AC: 12 (leather)
Weapons: Shortsword (1d6-1), 2 daggers (1d6-2), light crossbow with 25 bolts (1d6-1)
Supplies: Backpack, water skin, 3 days trail rations, flint and steel, bedroll, 50' silk rope, 4 large sacks, 3 torches
5 silver pieces

Character Notes: As an orphan in a larger town, he was forced to live on the streets and get by with stealing to survive. The thieves' guild caught him and took him in. But they always took a greater share of what he could steal. He was caught by the guard as he was leaving town with a medallion that someone in the guild planted on him.

For the purposes of the adventure I was creating to introduce players to For Coin & Blood I didn't use the assassin, blackguard, and knight classes.

Here is a link to the review of For Coin & Blood (link).

You can for from Gallant Knight Games at their website (link).

You can find For Coin & Blood on DrivethruRPG (link).

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Facebook and Twitter(@GuildMstrGmng).


Coordinate Transforms, Again

Back in 2015, I had attempted to explain coordinate transforms in terms of matrices. In 2016, I started over, trying to focus on coordinate transforms without matrices. That didn't work the way I wanted either, and I wrote a blog post about that, saying that I was going to focus on game cameras. I started that, but lost motivation. The last line of that blog post is: Well, I failed. I lost motivation to work on this so I've put it on hold … again. I think I may take a long break from tutorials.

I did take a long break. I joined a game company as a consultant, mentored people making interactive articles, improved my existing pages, and also worked on lots of other things (2017, 2018). I'm reasonably happy with how things went. I've continued doing these things, but my attempts at making new tutorials have failed. Several times I tried to make a tutorial about differential heuristics for A*, but lost motivation. I tried to make a tutorial about common heuristics for A*, but lost motivation. In both those cases, I realized that it's hard to write a tutorial when I don't really understand the topic nearly as well as I thought I did. I also run into scope creep: I start with an idea but keep adding more topics to the page faster than I can actually write them.

I don't know where that leaves me. Will I ever write a comprehensive tutorial again? I don't know.

For the past few weeks I've been revisiting coordinate transforms. What am I doing differently this time? I'm keeping the scope small. Instead of all topics related to coordinate transforms, I've picked a style of game and limiting myself to the transforms that make sense for that style of game. All other topics I can tackle later.

Here's the rough outline:

  1. Show a side scrolling game with some cool camera effects.
  2. Introduce world coordinates vs screen coordinates.
  3. Solve the problem of scrolling: subtract an offset.
  4. Introduce transforms. (may need to be later)
  5. Introduce inverse transforms, for mouse clicks. (may need to be later)
  6. Introduce cameras. More complicated than offsets, but can do more.
  7. Show some cool effects with cameras. (may need to be earlier)
  8. Introduce chaining transforms.
  9. Show some cool effects with chaining.
  10. Demo showing all concepts together.

In parallel with implementing the interactive diagrams, I'm working on the narrative structure. The standard textbook style is to start with definitions and then give examples. I think that can be unmotivating. But it's also hard to talk about an example without knowing what the concept is. I'm still trying to figure out how to best arrange these sections. This part is often harder than implementing the diagrams.

If this page works, I can then add another style of game to introduce vertical scrolling, and then another style of game to introduce rotation or zooming. With enough examples, I think I'll understand the topic well enough to be able to write a reference that covers translate, scale, rotate, skew, etc. But even if I don't get that far, the first page can be useful on its own.

The "first page can be useful on its own" also served me well for the A* page and the hexagon page. The A* page was originally intended to be one part of a much longer series about pathfinding. The hexagon page was originally intended to be one part of a set of pages that covers all grid types. Those pages became useful on their own, and I haven't written the rest.

Zombies In My Pocket?!

What's going on everyone!?


Still in tons of pain from my back but I did manage to get a ga,e of Zombie in my pocket in.


While packing up games I came across my ol' ZIMP pop which used to be my all time favorite travel game so I knew what I wanted to play this evening.


After moving more stuff today I realized that I had packed it away. :/ 


Really itching to play the game I decided to see if there was an app for the game by chance... thankfully and much to my surprise there is!

It's a great adaptation of the game and really is fun! Unfortunately for me,  I ended up dying but that wont be the last time, lol!

As always, thank you for reading and don't forget to stop and smell the meeples!  :)

-Tim

Sunsetting The Sunblitz Brotherhood

I got the decals on the Sunblitz Brotherhood this week, and finished up the pennants as well. I'm not completely happy with them but my motivation to keep working on them is gone, so they're done. I hope to get them dullcoted and tufted this weekend, then it's on to the Falcon turrets.


Sunblitz Brotherhood Jetbikes

Sunblitz Brotherhood Jetbikes

Sunblitz Brotherhood Jetbikes