Friday, March 29, 2019

Tekkyuuman



Tekkyuuman is a new release by prolific Japanese developer Ikiki, famous for a number of controversial games featuring ninjas, bloodbath and outrageous violence. Usually with all three elements at the same time.

In this game, you must make your way towards the green spiky object and smash it with the flail. Use the control key to swing your weapon and tap the left shift key to jump. A wall jump can also be executed by pressing the same shift key when scaling up walls.

Red switches can be activated either by touch or hitting them with your flail. An extra life is awarded after every boss fight. [zip file of Ikiki's games]

Web site address belongs to the musician.

Name: Tekkyuuman
Developer: Ikiki
Category: Action
Type: Freeware
Size: 1MB
Direct download link: Click here [zip format]
Video walkthrough: Available (major spoilers!)

Kingdom Hearts Orchestra World Tour 2018 (Detroit): A Review

Saturday July 14, 2018, Vince and I attended the Kingdom Hearts Orchestra World Tour at the Fisher Theater in Detroit. As I have historically done when attending game music performances, I wanted to write a review of the concert while the event is still fresh in my mind.  And while I'm tougher on these events than most fans, I'm also more fair than the reviewers who immediately disdain these performances because they aren't Beethoven.  Before I go further, here's my usual caveat that I'm not the normal concert goer for this kind of event.  The audience for these events seems to average even younger in age than I am, and many seem to be inexperienced with attending a concert with classical origins like this.  I'm a professor of music with a doctorate in performance.  This was the third game music concert I've attended, and if you're interested, you can read my other reviews of A New World: Intimate Music from Final Fantasy and Symphony of the Goddess, both of which I've attended in the last couple of years in Southeast Michigan. 





This KH Orchestra shared many of the same features as the other game music performances I've seen: a young and enthusiastic audience that many classical or jazz concerts would kill for (an usher told us the concert was 80% presold), attendees in costumes— though notably few compared to the other game music concerts I've seen— with elaborate hairstyles, tee shirts, and game memorabilia in hand, particularly keyblades. Drinks and snacks were allowed into the venue; I saw numerous beers in adult sippy cups as we watched the performance.  And, of course, there was the largest, snaking line ever to get to merchandise, "merch" to this crowd, before the show, at intermission, and after.  In fact, the show start was held for at least 10 minutes, no doubt to allow as many patrons as possible to make their purchases. 

One difference between this and the other game music concerts I've seen stood out immediately: the orchestra was not onstage warming up.  Instead, they walked out at 8:10, tuned, and began the concert promptly. The pianist walked out with the conductor for a solo bow, similar to how Benyamin Nuss was featured at A New World, though the piano never played a solo number at this event. But Simomura's writing often features piano and oboe, so I was glad to see the pianist receive recognition.  I did think the pianist was quite expressive and one of the best players in the orchestra. (As a side note, considering how much piano is featured in this music, the piano could've been tuned much better, especially in the upper register.) Both the pianist and conductor put their earpieces in to hear the click track and the concert began.  

There was no printed program, and especially disappointing, no list of performing musicians, but pieces were announced on the projection screen as they began.  The program from the evening follows: 


Hikari Orchestral Version
Dearly Beloved KH 2 Version
Destati 
Organization XIII
Traverse Town
Treasured Memories
The World of Kingdom Hearts (medley)
-Spoken cutscene-
Fate of the Unknown
Threats of the Land: Battle Medley
(45 minutes)

Intermission (20 minutes)

Heroes and Heroines: Characters' Medley
Lazy Afternoons... at dusk I will think of you 
Vector to the Heavens 
Wave of Darkness
Daybreak Town: The Heart of X
-Spoken cutscene-
The Other Promise
Let Darkness Assemble: Final Boss Medley
Passion - Kingdom Hearts Orchestra Version
(50 minutes)

Encores:
Toy Story Medley from Kingdom Hearts III
Fantasia Alla Marcia for Piano, Chorus, and Orchestra (credits)
(10 minutes)


There were also some differences in this game music concert and the others I've been to. The most notable was that there was no speaking from stage, no MC to address the audience. An audience member beside us said she'd seen the concert in New York last year and that Yoko Shimomura came on stage and thanked people for attending and supporting her music. I didn't expect that to happen in Detroit, but hoped for some spoken interaction from someone involved in the project, even a video message as Koji Kondo had in Symphony of the Goddess.  While I did appreciate the focus solely on the music, as Vince said when we were leaving, this made the event feel "cold." It feels unusual to me for a concert these days to have no speaking to the audience, and I, too, felt the disconnect Vince referenced. Aside from two cutscenes with Japanese dialogue and English subtitles, there was no speaking at this event.  There were no lighting changes and the projection was always of scenes from the game, rather than ever focusing a live camera on the orchestra members and highlighting them on the big screen.  The micing was also very subtle and I never noticed that there were any sound effects from the game used.  

Another difference is that unlike the Video Games Live or Symphony of the Goddess model, where the creative team travels and "rents" a local orchestra to play the event, the Kingdom Hearts Orchestra is a touring group of musicians that travels playing together regularly. I thought this would lead to a better rehearsed sound and more passionate playing, but that wasn't the case, at least not tonight. The brass was especially weak, missing notes often in the battle themes where they should've been the most climatic.  The choir was also very out of tune, particularly in Fate of the Unknown, and the micing of the choir was very off at the beginning of the concert, giving an unsuspecting tenor a near solo. While the conductor was commanding in his physical presence, the tempi in medleys took a while to settle from section to section, and the balance issues— drums often too loud throughout, cellos too soft at times when they had the melody— were never addressed. Of course, there's a mixing team working live in the event, so the players onstage may be unaware of the sound in the auditorium; in this case those amplifying the sound should know better what to raise and lower. Aside from crouching down for some soft moments, since there was no addressing the audience, and only bows at the end of the first and second acts, Vince wondered why the concert had a conductor at all instead of just a click track; in essence, he was a metronome. The arrangements were either short themes or extended medleys; the former felt too abrupt and the latter dragged on at times. 

We were told by audience members beside us that the Traverse Town selection was a new addition to the concert from what they'd seen last year in New York. I knew as well to expect music from Kingdom Hearts III, and was incredibly disappointed that the footage was just edited down from the same D23 clip released a year ago.  My understanding was that one of the unique things about the Kingdom Hearts concert versus the Distant Worlds or Video Games Live! concerts is that there would be new music premiered from the upcoming game.  How disappointing then to see the same scene I'd already watched several times on social media promos in a shortened version for this "premiere" clip!


Overall, Vince and I enjoyed the Kingdom Hearts Orchestra World Tour the least of the game concerts we've attended. I can partially chalk this up from his viewpoint to his unfamiliarity with the music; KH is a series I've played extensively and he's only watched part of my playthroughs. But honestly, the lack of dialogue with the audience was a big part of our feeling this way too. Also many of the arrangements felt simplistic and didn't seem to have the same emotional range that the Symphony of the Goddess concert did. That said, most people don't have the viewpoint I'm coming from and aren't listening and expecting the same sound my critical ear is. And bringing in a new audience to an event like this is great outreach, even if only a small portion attend another concert.  If you follow any internet comments about this event, the fans loved this evening. So my bottom line is as usual: if you're a fan of the series and its music, check out the Kingdom Hearts Orchestra when it comes to a place near you. 

Grim Fandango Remastered Free Download Full Version

Grim Fandango Remastered Free Download Full Version





About This Game

Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation. 

One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore. 

Remastered version includes 

  • Repainted, hi-res character textures 
  • New, dynamic lighting 
  • Classic score re-recorded with a full live orchestra 
  • Over 2 hours of exclusive developer commentary 
  • Concept art browser








System Requirements For Grim Fandango Remastered Download Game:


MINIMUM: 

Memory: 4 GB RAM 
Additional Notes: GPU that supports OpenGL 3.3 or higher
Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher 
Hard Drive: 6000 MB available space 
OS: Windows Vista or Later 
Sound Card: Windows Compatible Card 
Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 220 / Intel HD 4000 Graphics, or equivalent





Thursday, March 28, 2019

(218 MB) GTA Vice City Download For Free

(218 MB) GTA Vice City Download For Free




Screenshot



System Requirements of GTA Vice City Free Download

  • Tested on Windows 7 64-Bit
  • Operating System: Windows Vista/7/8/8.1/10
  • CPU: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
  • RAM: 512MB
  • Setup Size:218 MB
  • Hard Disk Space:450 MB












Particular Skin Smell May Help In Early Parkinson’s Diagnosis, Study Suggests

MARCH 25, 2019 BY ALICE MELÃO IN NEWS.



Parkinson's disease (PD) could be identified through a noninvasive analysis of chemical components of sebum, the oily substance that helps keep skin and hair moisturized, a pilot study suggests.
In the early ages of medicine, a person's odor was commonly used to help identify diseases. Although this method is no longer used, modern medical studies have associated some illnesses, in particular metabolic and infectious diseases, with specific smells.
One of the study's co-authors, Joy Milne, the wife of a Parkinson's patient who was diagnosed in 1986, has an extremely sensitive sense of smell, called a super smeller, and is able to recognize a particular odor associated with Parkinson's disease. In preliminary tests, she identified this odor mainly in areas of high sebum production, such as the upper back and forehead.
Overproduction of sebum by skin sebaceous glands (a condition known as seborrhea) is a well-known non-motor symptom of the disease, and toxic forms of the protein alpha-synuclein — a Parkinson's molecular hallmark — have been found in the skin of Parkinson's patients.
"Identification and quantification of the compounds that are associated with this distinctive PD odor could enable rapid, early screening of PD as well as provide insights into molecular changes that occur as the disease progresses and enable stratification of the disease in the future," the researchers wrote.
The team, led by researchers at the University of Manchester, further explored the potential of using smell and sebum analysis as a diagnostic tool for Parkinson's disease.
They analyzed the volatile chemical components of sebum samples collected from 43 Parkinson's patients and 21 healthy volunteers who were recruited at 25 clinical sites across the U.K.
These volatile components, which are often associated with odors, were detected by high-throughput chemical analysis as well as by olfactory pattern analysis, with the help of Milne.
Among the 17 particular compounds detected in Parkinson's patients the team found 3,4-dihydroxy mandelic acid, which is a metabolite of L-dopa — one of the most commonly prescribed medications for Parkinson's disease.
However, this compound was also identified in untreated patients. These findings suggest that changes in this compound could be indicative of other mechanisms rather than just therapy metabolism.
Further analysis revealed that the compounds perillic aldehyde and eicosane were significantly different between Parkinson's patients and healthy controls. Perillic aldehyde levels were lower in Parkinson's samples, while eicosane was present at significantly higher levels than in controls.
The presence of these compounds was consistent with the olfactory patterns of the specific "musky" smell of Parkinson's.
Next, the team asked Milne to try to validate different mixtures of the identified compounds and compared them between patients and controls.
A mixture of all 17 identified compounds, or specific combinations of just nine or four of these compounds, were identified as being closer to the smell of Parkinson's patients than healthy individuals.
These results were maintained regardless of whether patients had taken Parkinson's medications or not.
"Now we have proved the molecular basis for the unique odor associated with Parkinson's we want to develop this into a test," Perdita Barran, PhD, a professor at the Manchester Institute of Biotechnology and senior author of the study, said in a press release.
"This could have a huge impact not only for earlier and conclusive diagnosis but also help patients monitor the effect of therapy. We hope to apply this to at risk patient groups to see if we can diagnose pre-motor symptoms, and assist with potential early treatment," she added.
Main differences in perillic aldehyde and octadecanal levels could be associated with changes in fatty molecule metabolism in Parkinson's disease. But they may also indicate altered activity of the natural bacteria that populate the skin of Parkinson's patients.
"These potential explanations for the change in odor in PD patients suggest a change in skin microflora and skin physiology that is highly specific to Parkinson's disease," the researchers wrote.
More studies are still needed to further explore the potential of these volatile Parkinson's biomarkers. In addition, studies with extended olfactory data from human smellers, as well as canine smellers, may help characterize in more detail the sebum odor pattern linked to Parkinson's.
"Finding changes in the oils of the skin in Parkinson's is an exciting discovery," said David Dexter, PhD, deputy director of research at Parkinson's UK. "More research is needed to find out at what stage a skin test could detect Parkinson's, or whether it also occurs in other Parkinson's related disorders, but the results so far hold real potential."
https://parkinsonsnewstoday.com/2019/03/25/skin-smell-may-help-identify-parkinsons/

More FreeBSD Tinkering, And Some Coding

So, I spent most of this weekend -- up until the beginning of Sunday -- tinkering with FreeBSD some more. I've added the boring details to my previous entry, in order to keep all related stuff in one place.

I did finally get a bit of time to work on a new project (the same project I was planning to work on last weekend, before realizing that I hate coding on Mac). However, it's still in the early stages, and so I'm not going to go into details yet. There should be interesting stuff to show next weekend.

Wednesday, March 27, 2019

Ep 29: Gobblin’ Wargames Is Live!

Ep 29: Gobblin' Wargames
We talk with Chris Arnold about our history of making games and challenges game designers face.

https://soundcloud.com/user-989538417/episode-29-gobblin-wargames

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg

WSS Rules Challenge:
https://www.karwansaraypublishers.com/wssblog/wss-rules-challenge

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.